Previous Work:
This is a sampling of the most prominent personal work I have done each year for the past several years and visual accompaniment to them. See my resume for professional work I have done.
2024:
Mortimer: An interactive gpu path tracer written in C and Vulkan. Written as part of a brdf visualizer.

2023:
Arboretum: A rust chess gui focused on debugging chess engines.

Luminiferous: A rust ray tracer being used to teach the fundamentals of production ray tracing.

Memory Layout Viewer: Added a recursive memory layout viewer to the rust analyzer language server.

2022:
Heliochrome: A rust ray tracer primarily drawn from ray tracing in one weekend.

Pomegranate: A C++ graphics engine utilizing vulkan as a graphics backend and minimal libraries.

2019:
pure md editor: A web markdown editor written in react.js. Note that this was left in a partly broken state.
