Previous Work:

This is a sampling of the most prominent personal work I have done each year for the past several years and visual accompaniment to them. See my resume for professional work I have done.

2024:

Mortimer: An interactive gpu path tracer written in C and Vulkan. Written as part of a brdf visualizer.

A rendered photo of the XYZ dragon

2023:

Arboretum: A rust chess gui focused on debugging chess engines.

A chess gui in mid game

Luminiferous: A rust ray tracer being used to teach the fundamentals of production ray tracing.

rendered photo of the stanford bunny in green.

Memory Layout Viewer: Added a recursive memory layout viewer to the rust analyzer language server.

Recursive table view into a rust structure's size and alignment

2022:

Heliochrome: A rust ray tracer primarily drawn from ray tracing in one weekend.

Rendered photo of a glass twisted torus

Pomegranate: A C++ graphics engine utilizing vulkan as a graphics backend and minimal libraries.

Rendered photo of a glass twisted torus

2019:

pure md editor: A web markdown editor written in react.js. Note that this was left in a partly broken state.

The ui of pure md markdown editor
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